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GMS - Jett Skill Build

Discussion in 'GMS Guides/Tutorials' started by FirstFrostBite, Jun 28, 2012.

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    FirstFrostBite ๑۩۩ fяσѕт кιиg ۩۩๑

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    Just a simple Skill Build I found online for Jett. Enjoy. :)


    1st Job
    Spoiler


    10. 1 Tornado Uppercut (1)
    11. 3 Glide Blast (3)
    12. 3 Glide Blast (6)
    13. 3 Glide Blast (9)
    14. 1 Glide Blast (10), 2 Comet Booster (2)
    15. 3 Comet Booster (5)
    16. 3 Comet Booster (8)
    17. 2 Comet Booster (10), 1 Shadow Heart (1)
    18. 3 Shadow Heart (4)
    19. 3 Shadow Heart (7)
    20. 3 Shadow Heart (10)
    21. 3 Tornado Uppercut (4)
    22. 3 Tornado Uppercut (7)
    23. 3 Tornado Uppercut (10)
    24. 1 Tornado Uppercut (11), 2 Double Shot (2)
    25. 3 Double Shot (5)
    26. 3 Double Shot (8)
    27. 3 Double Shot (11)
    28. 3 Double Shot (14)
    29. 3 Double Shot (17)
    30. 3 Double Shot (20)

    Summary: Everything maxed except Tornado Uppercut


    2nd Job
    Spoiler


    30. 1 Static Thumper (1)
    31. 3 Gun Mastery (3)
    32. 2 Gun Mastery (5), 1 Gun Booster (1)
    33. 3 Gun Booster (4)
    34. 2 Gun Booster (6), 1 Physical Training (1)
    35. 3 Physical Training (4)
    36. 3 Physical Training (7)
    37. 3 Physical Training (10)
    38. 3 Dark Clarity (3)
    39. 3 Dark Clarity (6)
    40. 3 Dark Clarity (9)
    41. 3 Dark Clarity (12)
    42. 3 Dark Clarity (15)
    43. 3 Dark Clarity (18)
    44. 2 Dark Clarity (20), 1 Gun Mastery (6)
    45. 3 Gun Mastery (9)
    46. 3 Gun Mastery (12)
    47. 3 Gun Mastery (15)
    48. 3 Gun Mastery (18)
    49. 2 Gun Mastery (20), 1 Perseverance (1)
    50. 3 Perseverance (4)
    51. 3 Perseverance (7)
    52. 3 Perseverance (10)
    53. 3 Perseverance (13)
    54. 2 Perseverance (15), 1 Static Thumper (2)
    55. 3 Static Thumper (5)
    56. 3 Static Thumper (8)
    57. 3 Static Thumper (11)
    58. 3 Static Thumper (14)
    59. 3 Static Thumper (17)
    60. 3 Static Thumper (20)
    61. 3 Triple Fire (3)
    62. 3 Triple Fire (6)
    63. 3 Triple Fire (9)
    64. 3 Triple Fire (12)
    65. 3 Triple Fire (15)
    66. 3 Triple Fire (18)
    67. 2 Triple Fire (20), 1 Save SP (1)
    68. 3 Save SP (4)
    69. 3 Save SP (7)
    70. 3 Save SP (10)

    Summary: Everything maxed.


    3rd Job
    Spoiler


    70. 1 Solar Array (1)
    71. 1 Drone Blast (1), 1 Gamma Missile (1), 1 Cutting Edge (1)
    72. 3 Cutting Edge (4)
    73. 3 Cutting Edge (7)
    74. 3 Cutting Edge (10)
    75. 3 Cutting Edge (13)
    76. 3 Cutting Edge (16)
    77. 3 Cutting Edge (19)
    78. 1 Cutting Edge (20), 2 Solar Array (3)
    79. 3 Solar Array (6)
    80. 3 Solar Array (9)
    81. 3 Solar Array (12)
    82. 3 Solar Array (15)
    83. 3 Solar Array (18)
    84. 3 Solar Array (21)
    85. 3 Solar Array (24)
    86. 3 Solar Array (27)
    87. 3 Solar Array (30)
    88. 3 Roll of the Dice (3)
    89. 3 Roll of the Dice (6)
    90. 3 Roll of the Dice (9)
    91. 3 Roll of the Dice (12)
    92. 3 Roll of the Dice (15)
    93. 3 Roll of the Dice (18)
    94. 2 Roll of the Dice (20), 1 High Life (1)
    95. 3 High Life (4)
    96. 3 High Life (7)
    97. 3 High Life (10)
    98. 3 High Life (13)
    99. 3 High Life (16)
    100. 3 High Life (19)
    101. 1 High Life (20), 2 Gamma Missile (3)
    102. 3 Gamma Missile (6)
    103. 3 Gamma Missile (9)
    104. 3 Gamma Missile (12)
    105. 3 Gamma Missile (15)
    106. 3 Gamma Missile (18)
    107. 2 Gamma Missile (20), 1 Turret Deployment (1)
    108. 3 Turret Deployment (4)
    109. 3 Turret Deployment (7)
    110. 3 Turret Deployment (10)
    111. 3 Turret Deployment (13)
    112. 3 Turret Deployment (16)
    113. 3 Turret Deployment (19)
    114. 1 Turret Deployment (20), 2 Drone Blast (3)
    115. 3 Drone Blast (6)
    116. 3 Drone Blast (9)
    117. 3 Drone Blast (12)
    118. 3 Drone Blast (15)
    119. 3 Drone Blast (18)
    120. 3 Drone Blast (21)

    Summary: Everything maxed but Drone Blast

    4th Job
    Spoiler


    120. 1 Rapid Fire (1), 1 Suborbital Bombardment (1), 1 Brain Scrambler (1)
    121. 3 Double Down (3)
    122. 2 Double Down (5), 1 Relentless (1)
    123. 3 Relentless (4)
    124. 3 Relentless (7)
    125. 3 Relentless (10)
    126. 3 Relentless (13)
    127. 3 Relentless (16)
    128. 3 Relentless (19)
    129. 1 Relentless (20), 2 Counterattack (2)
    130. 3 Counterattack (5)
    131. 3 Counterattack (8)
    132. 2 Counterattack (10), 1 Collateral Damage (1)
    133. 3 Collateral Damage (4)
    134. 3 Collateral Damage (7)
    135. 3 Collateral Damage (10)
    136. 3 Collateral Damage (13)
    137. 3 Collateral Damage (16)
    138. 3 Collateral Damage (19)
    139. 1 Collateral Damage (20), 2 Mighty Meteor (2)
    140. 3 Mighty Meteor (5)
    141. 3 Mighty Meteor (8)
    142. 3 Mighty Meteor (11)
    143. 3 Mighty Meteor (14)
    144. 3 Mighty Meteor (17)
    145. 3 Mighty Meteor (20)
    146. 3 Rapid Fire (4)
    147. 3 Rapid Fire (7)
    148. 3 Rapid Fire (10)
    149. 3 Rapid Fire (13)
    150. 3 Rapid Fire (16)
    151. 3 Rapid Fire (19)
    152. 3 Rapid Fire (22)
    153. 3 Rapid Fire (25)
    154. 3 Rapid Fire (28)
    155. 2 Rapid Fire (30), 1 Suborbital Bombardment (2)
    156. 3 Suborbital Bombardment (5)
    157. 3 Suborbital Bombardment (8)
    158. 3 Suborbital Bombardment (11)
    159. 3 Suborbital Bombardment (14)
    160. 3 Suborbital Bombardment (17)
    161. 3 Suborbital Bombardment (20)
    162. 3 Suborbital Bombardment (23)
    163. 3 Suborbital Bombardment (26)
    164. 3 Suborbital Bombardment (29)
    165. 1 Suborbital Bombardment (30), 2 Maple Warrior (2)
    166. 3 Maple Warrior (5)
    167. 3 Maple Warrior (8)
    168. 3 Maple Warrior (11)
    169. 3 Maple Warrior (14)
    170. 3 Maple Warrior (17)
    171. 3 Maple Warrior (20)
    172. 3 Maple Warrior (23)
    173. 3 Maple Warrior (26)
    174. 3 Maple Warrior (29)
    175. 1 Maple Warrior (30), 2 Brain Scrambler (3)
    176. 3 Brain Scrambler (6)
    177. 3 Brain Scrambler (9)
    178. 3 Brain Scrambler (12)
    179. 3 Brain Scrambler (15)
    180. 3 Brain Scrambler (18)
    181. 3 Brain Scrambler (21)
    182. 3 Brain Scrambler (24)
    183. 3 Brain Scrambler (27)
    184. 3 Brain Scrambler (30)
    185. 3 Hero's Will (3)
    186. 2 Hero's Will (5), 1 Starfall (1)
    187. 3 Starfall (4)
    188. 3 Starfall (7)
    189. 3 Starfall (10)
    190. 3 Starfall (13)
    191. 3 Starfall (16)
    192. 3 Starfall (19)
    193. 3 Starfall (22)
    194. 3 Starfall (25)
    195. 3 Starfall (28)
    196. 2 Starfall (30), 1 Extra SP (1)
    197. 3 Extra SP (4)
    198. 3 Extra SP (7)
    199. 3 Extra SP (10)
    200. 3 Extra SP (13)

    Summary: Everything maxed.
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    MGOShockWave Retired SG Staff Member

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    You only need double shot at lvl 10 because triple shot will replace it and requires level 10 double shot.
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    Indigo Off-Topic King

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    No credits?

    StriK.eR Me so shady

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    sh1g New Member

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    I like this guide better by askmiller Please login or register to view this link.

    I cleaned it up a bit because I am OCD like that and I added the skills and what their max does.

    Unique Beginner Skills
    Spoiler
    Spoiler

    • Retro Rockets: Passive Buff. Movement Speed +50, Max Movement Speed +30, Jump +20. Automatically at Master Level.
    • Core Aura: A variable buff system which can be linked to another character on the same world. The numeric value of each stat (STR, DEX, INT, LUK, Weapon ATT, Magic ATT) can be different for each Jett character, and the stats will randomly change after a certain interval of time.




    1st Job:
    Spoiler
    Spoiler

    • Comet Booster: Passive buff. At Master Level: ACC +220, Movement Speed +20, Jump +10. Master Level: 10
    • Tornado Uppercut: At Master Level: Damage: 350%, Max Enemies Hit: 6. Master Level: 20
    • Double Shot: At Master Level: Damage: 165% per hit, Number of Attacks: 2, Range: 380. Master Level: 20
    • Glide Blast: Press the jump key again in the air to perfom an additional jump; up to two mid-air jumps are possible. Master Level: 10
    • Shadow Heart: Passive buff. At Master Level: Critical Rate +20%, Minimum Critical Damage +10%. Master Level: 10





    1 Tornado Uppercut
    1 Double Shot
    1 Glide Blast
    MAX Tornado Upper
    MAX Glide Blast
    MAX Shadow Heart
    MAX Comet Booster

    Reason: Everything is maxed except Double Shot because you only need 10 to get Triple Shot. Triple Shot completely replaces Double Shot in 2nd job.



    2nd Job:
    Spoiler
    Spoiler

    • Gun Mastery: Passive buff. At Master Level: Gun Mastery: 50%, ACC +120. Master Level: 20
    • Gun Booster: At Master Level: Increases the attack speed of your gun by 2 levels. Duration: 200 sec. Master Level: 20. Prerequisite: Lv.5 Gun Mastery
    • Triple Fire: Passive buff for Double Shot. At Master Level: Damage: 181% per hit, Number of Attacks: 3. Master Level: 20. Prerequisite: Lv.10 Double Shot
    • Static Thumper: At Master Level: Damage: 550%, Max Enemies Hit: 6. Master Level: 20
    • Physical Training: Passive buff. At Master Level: STR/DEX +30. Master Level: 10
    • Perseverance: Passive buff. At Master Level: Recover 8% HP/MP every 5 sec. Master Level: 15
    • Dark Clarity: At Master Level: Weapon ATT +30, ACC +160, Duration: 180 sec. Master Level: 20







    1 Static Thumper
    1 Triple Fire
    5 Gun Mastery
    6 Gun Booster
    MAX Gun Mastery
    16 Static Thumper
    MAX Physical Training
    MAX Dark Clarity
    MAX Triple Fire
    MAX Perseverance
    MAX Booster

    Reason: 16 on Thumper because that should be somewhere between 450 and 500% dmg which is more than enough to 1hko most monsters (except Jesters). You can choose 16 Perseverance or Booster instead of Thumper but that's more of your choice. I'd have to see what Perseverance does at 16 to decide but based on just knowing what we have right now I'd say Thumper stays at 16 because you will never use it past 70 anyway.



    3rd Job:
    Spoiler
    Spoiler

    • Solar Array: At Master Level: Damage 500% per hit, Number of Attacks: 2, Max Enemies Hit: 6. Master Level: 30
    • Turret Deployment: Sets up a turret that fires at nearby enemies. At Master Level: Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec. Master Level: 20
    • Gamma Missile: At Master Level: Damage: 280%, Max Enemies Hit: 6, Knockback Range: 400, Explosion Damage: 734%. Master Level: 20
    • High Life: Passive buff. At Master Level: Weapon/Magic DEF +30%, Max HP/MP +600. Master Level: 20
    • Cutting Edge: Passive buff. At Master Level: Critical Rate +30%, Enemy DEF Ignored: 20%. Master Level: 20
    • Roll of the Dice: Get a random buff; if you roll a 1, you get nothing. At Master Level: Buff Duration: 180 sec, Cooldown: 200 sec. Master Level: 20
    • Drone Blast: At Master Level: Damage: 160% per hit, Number of Attacks: 8. Master Level: 30







    1 Solar Array
    1 Gamma Missile
    1 Drone Blast
    MAX Solar Array
    MAX Cutting Edge
    MAX High Life
    MAX Roll of the Dice
    MAX Turret Deployment
    MAX Gamma Missile
    21 Drone Blast

    Reason: Drone blast is pretty much useless unless you plan on doing a bunch of 3rd job bossing.

    Even then, you gotta be right up next to them to hit them. LVL 1 Rapid Fire beats Max Drone Blast too. Max everything except for it.



    4th Job:
    Spoiler
    Spoiler

    • Rapid Fire: Constantly fires your gun while the skill key is held down. At Master Level: Damage: 330% per shot. Master Level: 30. Skill books required. Prerequisite: Lv.20 Triple Fire
    • Mighty Meteor: Throw a sensor at an enemy; thereafter, all attacks will be focused on that enemy. At Master Level: Initial damage: 610%, bonus damage from follow-up attacks: 20% each hit. Master Level: 20. Skill book required.
    • Starfall: At Master Level: Damage: 520% per hit, Number of Attacks: 3, Max Enemies Hit: 15. Cooldown: 30 sec. Master Level: 30. Skill books required.
    • Double Down: Roll two dice, and if they land on the same number, you'll receive a powerful buff. At Master Level: 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec. Master Level: 5. Prerequisite: Lv.20 Luck of the Die
    • Brain Scrambler: At Master Level: Damage: 800%, Chance to instantly kill normal enemies, max attacks vs. boss monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec. Master Level: 30. Skill books required.
    • Suborbital Bombardment: At Master Level: Damage: 590% per hit, Number of Attacks: 4, Max Enemies Hit: 6. Master Level: 30. Skill books required.
    • Collateral Damage: Passive buff. At Master Level: Critical Rate +15%, Critical Damage +10%, Additional critical rate on bosses: 20%, Damage on bosses +20%. Master Level: 20
    • Relentless: At Master Level: Weapon ATT +10%, Elemental and Abnormal Status Resistance: 40%, Stance chance: 40%, Avoidability: -300. Master Level: 20. Skill book required.
    • Counterattack: Passive buff. At Master Level: Upon being hit, damage +15% at a 40% chance, Duration: 45 sec. Master Level: 10
    • Maple Warrior: At Master Level: All Stats +15%, Duration: 900 sec. Master Level: 30. Skill books required.
    • Hero's Will: Removes some abnormal status effects. At Master Level: Cooldown: 360 sec. Master Level: 5. Quest required.










    1 Rapid Fire
    1 Suborbital Bombardment
    1 Brain Scrambler
    1 Starfall
    MAX Double Down
    MAX Suborbital Bombardment
    MAX Rapid Fire
    MAX Collateral Damage
    MAX Counterattack
    MAX Mighty Meteor
    MAX Relentless
    MAX Maple Warrior (if you can)
    MAX Brain Scrambler
    MAX Heroes Will
    MAX Starfall
    23 free points for missing skills

    Reason: Oddly enough, there's a lot more SP available in 4th job than you can possibly use on this char. You end up getting 23 free points to use on other jobs. Really just max the important stuff first, save the less important for later on. There's a lot of controversy over this build. If you want the 40% stance you can move it up, but this guide is designed for pure damage. Also you may be wondering why brain scrambler is near the end of the list. It does 3200% which is about equivalent to 9 or so rapid fire shots (almost 10) Overall it does increase your damage by using it, but considering it takes so long, it might add a whole 1 extra hit of rapid fire every 7 seconds or so which isn't worth the 30 SP. Meanwhile you could gain like 20% Damage or 10% Attack Damage.



    In terms of power, Jett are very strong at single target AND mobbing. Compared to Corsairs post kms revamp, I think Sairs win. Sairs do 400% per shot of Rapid Fire (including Final Attack) while Jett only does 330 BUT Jett gets a free 20% Boss Damage and I think they have a higher Crit Rate than Sairs. They are pretty even but I'd have to say I think Sairs win. As for survivability, Jett are garbage. The best they got is like +400 HP, 30% DEF, and 8% Recovery Rate which is pretty much crap. They don't really have anything to avoid taking damage and their HP is gonna be very low. They are just about as squishy as you can get. If you want a class that can solo HT, even though Jett has the damage, I really wouldn't recommend it because if you get seduced, you're dead and there's not much you can do about it. (Except Praying)

    If I'm not mistaken, Jett is going to have the worst survivability in the game. Other than being just about as squishy as possible, they look like a good class. I really wish Nexon would change the: +600 HP skill to something along the lines of: +30% HP.
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    FirstFrostBite ๑۩۩ fяσѕт кιиg ۩۩๑

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    Well, that one is awfully more in-depth, which is good. The one I posted is just short, sweet, and to the point.

    sh1g New Member

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    Though you shouldn't me maxing Double Shot. That's what I would change about your guide.
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    FirstFrostBite ๑۩۩ fяσѕт кιиg ۩۩๑

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    It doesn't matter really, either way each atack gets replaced. Tornado uppercut by Static Thumper and Double shot by triple shot. It's all on preference, speed or strength.

    JoeCu Well-Known Member

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    soo.. we don't relaly need double shot maxed? :oops!:
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    FirstFrostBite ๑۩۩ fяσѕт кιиg ۩۩๑

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    You can choose between double shot, or tornado uppercut to max, and the other stays at 11

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